7 research outputs found

    Design and Analysis of Hybrid Vessel Monitoring System based on DTN and Internet Collaboration

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    In this paper, we propose hybrid Vessel Monitoring System (VMS) design as alternative for current VMS scheme by collaborating internet connection and Disruption-Tolerant-Networks (DTN). The hybrid solution combines offline VMS that use radio networks and online VMS that utilizing satellite-based internet. Hybrid VMS aims to provide a more flexible VMS design and able to speed up delivery process of offline vessel’s data. The concept is both type of vessels must install a standard radio networks for data forwarding. The proposed method to speed up data delivery is by forwarding VMS data from one vessel to another using DTN forwarding scheme. Data can be forwarded to another offline vessel that will return to harbor earlier or to online vessels which have internet connection. Performance measurement is done through simulation analysis using ONE simulator. It aims to measure the speed up data delivery using hybrid VMS implementation compare to a pure offline VMS implementation. Simulation result show that hybrid VMS able to speed up data delivery for offline vessel data in 1.5 up to 2 times faster compare to a pure offline VMS implementation. Hybrid VMS also has advantages in flexible implementation by easily switching between online and offline VMS scheme, according to fisherman financial situation. Spray-and-Wait routing is the most suitable routing algorithm for hybrid VMS according to the efficiency ratio

    Multi-agent information-inferencing fusion system for decision support system

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    In this paper we address the utilization of multi-agent approach to an information-inferencing fusion system.Information-inferencing fusion is an emulation of the way human fuses information delivered by human sensing organs after observing a phenomenon in his/her environment.The fused information is used as the basis for making a decision or an action to face the current situation or anticipate the situation that can probably occur in the future.This human capability is then emulated to Multi-Agent Information-inferencing Fusion System (MAIIFS) based on A3S (ArwinAdang-Aciek-Sembiring). From the results presented in this paper, the A3S method information-inferencing fusion method can deliver comprehensive information in a very quick manner so the decision maker can have situation awareness quicker.Therefore, he can to make the decision in accurate and quick manner

    Media Design for Learning Indonesian in Junior High School Level

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    AbstractLearning process based on the curriculum need to be supported by learning media, one of them is electronic media such as disc/tape, video, interactive animation, etc. Aplication of electronic media in learning process can be said as electronic learning (e-learning). Learn something without interested in the topics or the object studied will not provide the best result. To evoke and increase students learning interest can be implemented by giving a different touch in the learning process, such as by using animation to learn Indonesian in Junior High School.It is the language that is used nationally in Indonesia and it is included in education curricula from basic (primary) education to intermediate (secondary) education. In Nusa Tenggara Barat (NTB/West Nusa Tenggara), Indonesian is ranked the lowest in average on National Exams of the school year 2009/2010. In this study, design and implementation of Indonesain interaktive e-learning media should be as simple as possible. Subject that is included as learning content in this media are short story, drama, poetry, and news. The contents are “Materi” (material) and “Latihan” (exercise) that is designed in the form of a simple animation with Problem Based Learning (PBL) approach. Research location is Mataram, NTB. This application media tested in one of Junior High School in Mataram, namely SMP Negeri 11 Mataram. It tested in functionality and through a survey. Data collection carried out by using questionnaires, observation and interviews with principal/vice principal, teachers, and students.The result of this research show that animation media can be used by teachers as learning tools to give material in the class, in this case is Indonesian subjects, interactively in Junior High School. Student interest in the application of this e-learning media in school is high, so, it can attact students to learn because it really potential to create a pleasant learning atmosphere and to make learning easier for student to understand the topics presented. This is indicated by the ability of students to retell the topics/stories and to answer the questions very good. This media can help teachers to present learning materials/topics. Through this media, learning activities in Junior High School can be run more effectively

    Design and Implementation of Driver Main Computer and Head up Display on Smart Car

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    AbstractSmartcar is a system concept in which car will have its own intelligence to achieve improved riding experience. Smart car computer system can be divided into main driver computer system and auxiliary computer system. The function of driver main computer system is as main source of information for the driver about car condition and the surrounding environment. This system, which is integrated with obstacle avoidance computer via ethernet network, provides warning and guidance to driver to avoid accident. All of information, warning, and guidance will be shown on Head Up Display. The data which is retrieved from sensors in the car will be sent to the driver main computer and will be shown on the head up display

    AN INTRODUCTION TO KNOWLEDGE-GROWING SYSTEM: A NOVEL FIELD IN ARTIFICIAL INTELLIGENCE

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    The essential matter of Artificial Intelligence (AI) is how to build an entity that mimics human intelligence in the way of learning of a phenomenon in a real life to gain knowledge of it and uses the knowledge to solve problems related to it. Based on the findings of intelligenct characteristic displayed by the human brain in growing and generating new knowledge by fusing information perceived by sensory organs, we develop brain-inspired Knowledge-Growing System (KGS) that is, a system that is capable of growing its knowledge along with the accretion of information as the time passes. The essential matter of KGS is knowledge-growing method which is based on a new algorithm called Observation Multi-time A3S (OMA3S) information-inferencing fusion method. In this paper we deliver the development of KGS along with some examples of KGS application to a real-life problem. Based on the state-of-the-art of AI and approaches to construct OMA3S method as KG method as well as validations to assess the system performance, we state that brain-inspired KGS is a novel field in AI
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